The Quarter Begins

Work has officially begun on the Studio I Project. The Market/Bazaar Environment will be built in Maya and piped through the Unreal 3 game engine to create a real-time, working video game environment.

  • Mike and I have decided on the finished Ground-plan

  • An asset list has been created to expedite the modeling process
  • Work on the modular wall sections has started in Maya
  • BSP/CSG has been fully built within Unreal 3 and all ground/wall collision works

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