Mike’s Corner (Week 2)

I managed to complete all the architecture assets on my list rather early in the timeline, so took that extra time to build some props (barrel, power-generator). I placed all the assets built for this week into the editor and with the extra time refined the lighting, played with some Kismet scripted events, and post-process effects within the level. This should give us a good headstart, so that we can have time later in the quarter to really refine the level and add finer detail. Next on the list is to start work on some props!

Here are a selection from the assets I created for the week 2 goal!


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